- Joined
- Mar 5, 2009
- Messages
- 530
- Reaction score
- 431
- Points
- 288
Player and VIP Commands
Server Commands:
VIP Commands:
Server Commands:
- /discord - Opens our Discord server invite page
- /forums - Opens our forum page
- /votemenu - Accesses voting options such as kick and mute
- /calladmin - Report system, misuse may result in a temporary ban from all servers
- /goomba_off - Disable goomba stomp
- /goomba_on - Enable goomba stomp
- /listfree - Lists free-to-play players
- /tp - Switches to third-person view
- /fp - Switches to first-person view (default)
- /rtd - Initiates Roll The Dice
- /bp - Aims at someone and types !bp or !bp [playername]
- /donators - Lists online donors
- /taunt - TF2 Taunts
- /rules - Rules page
- /donate - Opens the donation page
- /demo - Provides instructions on recording a demo for ban submissions
- /backpack - (Idle only)
- /pricecheck - (Idle only)
- /australium - Grants yourself australium weapons
VIP Commands:
- sm_gimme/!gimme <weaponID> - Gives a weapon (refer to the VIP Weapons IDs below for IDs)
- sm_shop/!shop - Opens a VIP menu
- sm_footprints/!footprints - Enables footprints
- sm_swap/!swap - Changes teams
- sm_resizeme/resizemytorso/resizemyhead/resizemyhands - Makes a body part bigger or smaller (the use of https://vip-abuse.ugc.tf to know what is allowed and what is not is encouraged)
- sm_resizeresetme - Resets your model to normal
- sm_ks/!ks - Changes kill streak
- sm_effects/!effects - Sets a color for your player model
All available default TF2 Weapons
Custom Weapon Suggestion Log
All available Custom VIP Weapons
1152 - Grappling Hook
7001 - Anti-Vacc Sniper
7002 - Medi-bat
7003 - No-Scatter Gun
7004 - Explosive Crossbow
7005 - Anti-Skill RL
7006 - Anti-Building Pistol
7007 - The Heavy Melee Shield
7008 - MVM Shield Medi-Gun
7009 - The Vamp-Sap
7010 - Friendly Bat
7011 - Rocket Jumper Beggars Bazooka
7012 - Hunting Rifle
7013 - Uber-Rifle
7014 - Rocket Launcher Minigun
7016 - CS:GO SMG
7017 - The Spy's Spy Checker
7018 - Reserved ID
7019 - Invis Watch
7020 - Tryhard's AWPer Hand
7021 - Mad Milk Minigun
7022 - Speedster's Scattergun
7023 - "The Garbage Sniper Weapon" -Where
7024 - The Tryhard Ambassador
7025 - Necro Smasher
7026 - Detonator
7027 - Duck Hunt Rifle
7028 - Engineer's Backpack
7029 - Sunbeam bleed C.A.P.P.E.R
7030 - Long Armed Hot Hand
7031 - Fanning Revolver
7032 - Shrapnel Mines
7033 - Building Enhancement Wrench
7034 - Huntsman
7035 - Prinny Machete
7036 - The Better Golden Pan
7037 - Knockback Grenade Launcher
7038 - Black Rose
7039 - Center Fire Direct Hit
7040 - Taunt faster grapple
7041 - Taunt slower grapple
7042 - 1v1 Market Gardner
Custom Weapon Suggestion Log
All available Custom VIP Weapons
1152 - Grappling Hook
7001 - Anti-Vacc Sniper
Pros :
Damage pass through resistances such as Vaccinator, Dead Ringer, and Wrangler Shield
Cons :
Heatmaker Body shot damage decreased to 25%
Reload time increased by 25%
Can not be overhealed while weapon is equipped
Damage pass through resistances such as Vaccinator, Dead Ringer, and Wrangler Shield
Cons :
Heatmaker Body shot damage decreased to 25%
Reload time increased by 25%
Can not be overhealed while weapon is equipped
Pros :
While active, Movement speed increased by 20%
5HP regeneration
Cons :
+5% bullet vulnerability
While active, Movement speed increased by 20%
5HP regeneration
Cons :
+5% bullet vulnerability
Pros :
+75% More Accurate
Cons :
You have to be 75% More Accurate
+75% More Accurate
Cons :
You have to be 75% More Accurate
Pros :
Crossbow Fires rockets
No Self Damage From Explosions
Rockets Fire From Center Of Screen
+80% Projectile Speed
Cons :
Only one rocket per clip
-40% Damage Penalty
Crossbow Fires rockets
No Self Damage From Explosions
Rockets Fire From Center Of Screen
+80% Projectile Speed
Cons :
Only one rocket per clip
-40% Damage Penalty
Pros :
-70% blast damage from rocket jumps
150% blast radius
Cons :
150% reload time
Cannot be healed by medics
-25 health when equiped
-70% blast damage from rocket jumps
150% blast radius
Cons :
150% reload time
Cannot be healed by medics
-25 health when equiped
Pros :
+25% Damage Vs. Buildings
Cons :
-25% Damage Vs Players
+25% Damage Vs. Buildings
Cons :
-25% Damage Vs Players
Pros :
+50% resistance to fire, blast, and bullets
+20% movement bonus
Cons :
Weapon does no damage
Replaces primary slot
+50% resistance to fire, blast, and bullets
+20% movement bonus
Cons :
Weapon does no damage
Replaces primary slot
Pros :
Has MvM Shield
10% increased movement speed
Cons :
No Ubercharge at all
Has MvM Shield
10% increased movement speed
Cons :
No Ubercharge at all
Pros :
+2 HP Per Second For Every Building Sapped
+200% Sapper Health
Cons :
-80% Sapper Damage
+2 HP Per Second For Every Building Sapped
+200% Sapper Health
Cons :
-80% Sapper Damage
Pros :
50HP Added to health pool
30% Increased Speed while active
Increased melee attack speed
Cons :
Weapon does 1 damage
Health From Healers reduced
50HP Added to health pool
30% Increased Speed while active
Increased melee attack speed
Cons :
Weapon does 1 damage
Health From Healers reduced
Pros :
No Self Damage From Explosions
Hold Fire To Load Up To Three Rockets - Release Fire To Unleash The Barrage
Cons :
-100% Damage Penalty
No Self Damage From Explosions
Hold Fire To Load Up To Three Rockets - Release Fire To Unleash The Barrage
Cons :
-100% Damage Penalty
Pros :
40 Damage On Bodyshot (Affected By Falloff)
Crits On Headshots
No Weapon Spread
Cons :
Low Clip Size (5 Bullets)
1.5 Second Reload
40 Damage On Bodyshot (Affected By Falloff)
Crits On Headshots
No Weapon Spread
Cons :
Low Clip Size (5 Bullets)
1.5 Second Reload
Pros :
+25% Clip Size
+2% Ubercharge On Hit
Cons :
Fires Syringes
Cannot zoom-in
+25% Clip Size
+2% Ubercharge On Hit
Cons :
Fires Syringes
Cannot zoom-in
Pros :
Shoots Rockets
Cons :
Reduced damage to 1 - 5 per hit
Reduced Fire rate
2% Projectile Deviation
Shoots Rockets
Cons :
Reduced damage to 1 - 5 per hit
Reduced Fire rate
2% Projectile Deviation
Pros :
+40% Increased Clip Size
+40% Increased Secondary Ammo
+75% More Accurate
Crits On Headshot
Cons :
-25% Damage Penalty
+50 Reload Time
+40% Increased Clip Size
+40% Increased Secondary Ammo
+75% More Accurate
Crits On Headshot
Cons :
-25% Damage Penalty
+50 Reload Time
Pros :
+10% Faster Fire Rate
Reveals Cloaked Spies On Hit
Reveals Disguised Spies On Hit
Cons :
Cannot disguise
+10% Faster Fire Rate
Reveals Cloaked Spies On Hit
Reveals Disguised Spies On Hit
Cons :
Cannot disguise
7019 - Invis Watch
Pros :
Reduced Decloak Sound
Cons :
-50% Cloak Regen Rate
+50% Cloak Drain While Cloaked
Reduced Decloak Sound
Cons :
-50% Cloak Regen Rate
+50% Cloak Drain While Cloaked
Pros :
You Feel REALLY Cool.
Like A True Gamer.
Cons :
-100% Bodyshot Damage
You Feel REALLY Cool.
Like A True Gamer.
Cons :
-100% Bodyshot Damage
Pros :
Shoots Syringes
Syringes deliver a highly concentrated dose of Mad Milk.
High Resistance
Cons :
-99% Damage
+50% Slower Spin Up Time
Shoots Syringes
Syringes deliver a highly concentrated dose of Mad Milk.
High Resistance
Cons :
-99% Damage
+50% Slower Spin Up Time
Pros :
+10% Movement Speed
On Kill: Gain a 3 Second Speed Boost
Cons :
-25% Damage Penalty
-34% Clip Size
+10% Movement Speed
On Kill: Gain a 3 Second Speed Boost
Cons :
-25% Damage Penalty
-34% Clip Size
Pros :
Applies Jarate Effect (2-5 Seconds Depending On Charge)
Charges and Fires Shots Independent of Zoom
+50 Max HP
+10% Movement Speed
Cons :
-99% Damage
+100% Holster & Deploy Speed
No Headshots
Applies Jarate Effect (2-5 Seconds Depending On Charge)
Charges and Fires Shots Independent of Zoom
+50 Max HP
+10% Movement Speed
Cons :
-99% Damage
+100% Holster & Deploy Speed
No Headshots
Pros :
+10% movement speed (Wearer)
Crits On Headshot (No Damage Falloff)
Cons :
-15% Damage
-33% Clip Size
No Bodyshot Damage
+10% movement speed (Wearer)
Crits On Headshot (No Damage Falloff)
Cons :
-15% Damage
-33% Clip Size
No Bodyshot Damage
Pros :
40% faster attack speed
+3 Health Per hit
Cons :
95% damage penalty
40% faster attack speed
+3 Health Per hit
Cons :
95% damage penalty
Pros :
300% jump force
Cons :
250% self damage
25% damage penalty
300% jump force
Cons :
250% self damage
25% damage penalty
Pros :
Crits Airborne Targets
Cons :
Reduced Clip Size
Increased Reload Rate
Decreased Damage On Grounded Targets
Crits Airborne Targets
Cons :
Reduced Clip Size
Increased Reload Rate
Decreased Damage On Grounded Targets
Pros :
+20 Metal / 5 Seconds
+50% Max Metal
+10% Ammo Regen
Cons :
-10% Movement Speed
+20 Metal / 5 Seconds
+50% Max Metal
+10% Ammo Regen
Cons :
-10% Movement Speed
Pros :
Deal's Bleed damage
Bleed damage heals you
Cons :
You take -4 health per second
Reduced damage
Deal's Bleed damage
Bleed damage heals you
Cons :
You take -4 health per second
Reduced damage
Pros :
This weapon has a large melee range (Eyelander Range)
-25% Damage taken from ranged sources while active
Cons :
No Random Critical Hits
Honorbound: Once drawn, sheathing deals 50 damage to yourself unless it kills
This weapon has a large melee range (Eyelander Range)
-25% Damage taken from ranged sources while active
Cons :
No Random Critical Hits
Honorbound: Once drawn, sheathing deals 50 damage to yourself unless it kills
Pros :
+40% Faster Firing Speed
Hold fire to reload and fire all shots at once
Cons :
-35% Damage Penalty
100% Less Accurate
+40% Faster Firing Speed
Hold fire to reload and fire all shots at once
Cons :
-35% Damage Penalty
100% Less Accurate
Pros :
+50% Explosion Radius
On Hit: Bleed for 5 seconds
On Hit: Slow target movement for 40% for 1 second (refreshed by bleed ticks)
Cons :
-90% Damage Penalty
-90% Clip Size
+50% Explosion Radius
On Hit: Bleed for 5 seconds
On Hit: Slow target movement for 40% for 1 second (refreshed by bleed ticks)
Cons :
-90% Damage Penalty
-90% Clip Size
Pros :
+10% Sentry Firing Speed
+100% Dispenser Range
Teleporters can be used in both directions
Cons :
-25 Max health on wearer
-10% Movement speed on wearer
+10% Sentry Firing Speed
+100% Dispenser Range
Teleporters can be used in both directions
Cons :
-25 Max health on wearer
-10% Movement speed on wearer
Pros :
It shoots mangler projectiles
Cons :
Reduced blast radius
It shoots mangler projectiles
Cons :
Reduced blast radius
Pros :
Heal on kill
dmg bonus while half dead
Crit from Behind
Cons :
Crits become mini crits
Damage Penalty
Heal on kill
dmg bonus while half dead
Crit from Behind
Cons :
Crits become mini crits
Damage Penalty
Pros :
Turns people to gold
Cons :
Taunt laugh after every kill
No healing from medics
Turns people to gold
Cons :
Taunt laugh after every kill
No healing from medics
Pros :
High knockback
Cons :
1 - 2 Damage
Normal self-damage
High knockback
Cons :
1 - 2 Damage
Normal self-damage
Pros :
Turns people to gold upon kill
Gain speed boost ON HIT
Cons :
Added jingle footsteps
Self damage every miss (25 health)
Turns people to gold upon kill
Gain speed boost ON HIT
Cons :
Added jingle footsteps
Self damage every miss (25 health)
Neutral: Shots are centered
Neutral: Faster Taunts
Neutral: Slower Taunts
Pros :
+5 Damage on a critical
Cons :
-5 Maximum health
+5 Damage on a critical
Cons :
-5 Maximum health
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